15 Film · Motion · VFX · Large-format
Assassin’s Creed Nexus
From a living room into the game.
A reveal trailer for Ubisoft’s VR game Assassin’s Creed Nexus: a player, shot live on a motion-control arm, dissolves into void shards and lands inside the game as its assassins.
- Studio
- Royale
- Client
- Ubisoft
- Year
- 2023
- Role
- Art direction, previs, animation, motion design, particle simulation, lighting and rendering
- Deliverables
- Reveal trailer, void-shard look development, live-action shoot
01 Final
Every assassin, one headset.
Live action, tracked cameras and game footage, stitched together by void shards.
4 pieces
02 Explorations
Void shards, from wipe to swarm.
Look development for the shards before the shoot: a crystal wipe, a dense swarm and a body breaking apart.
3 tests
03 Live action
A robot arm in a living room.
The shoot: a motion-control arm on a track around the player, a built loft set and a ring of light overhead.
5 pieces
Credits
- Ryan BrantArt direction, previs, animation, motion design, particle simulation, lighting and rendering
- We Are RoyaleStudio
- UbisoftClient