15 Film · Motion · VFX · Large-format

Assassin’s Creed Nexus

From a living room into the game.

A reveal trailer for Ubisoft’s VR game Assassin’s Creed Nexus: a player, shot live on a motion-control arm, dissolves into void shards and lands inside the game as its assassins.

Studio
Royale
Client
Ubisoft
Year
2023
Role
Art direction, previs, animation, motion design, particle simulation, lighting and rendering
Deliverables
Reveal trailer, void-shard look development, live-action shoot

01 Final

Every assassin, one headset.

Live action, tracked cameras and game footage, stitched together by void shards.

4 pieces

Reveal trailer

02 Explorations

Void shards, from wipe to swarm.

Look development for the shards before the shoot: a crystal wipe, a dense swarm and a body breaking apart.

3 tests

03 Live action

A robot arm in a living room.

The shoot: a motion-control arm on a track around the player, a built loft set and a ring of light overhead.

5 pieces

Credits

  1. Ryan BrantArt direction, previs, animation, motion design, particle simulation, lighting and rendering
  2. We Are RoyaleStudio
  3. UbisoftClient