01 Spatial computing · AR · Gaussian splatting

Persistent AR

Stateful worlds, built on a phone.

The question

What would it take for anyone to build a spatial world on a phone — and find it exactly where they left it?

Role
Co-founder; creative and product direction; creator tools
Years
2022–2026
With
H3M
Status
Beta
Disciplines
Spatial computing, AR, Gaussian splatting, Voice
Constraint
Edge devices: a phone’s compute and thermal limits, and no guarantee of a network.

Method

01/04

Speak, paint, and place: spatial brushes, particles, splat worlds, and templates on an iPhone.

Spatial painting

Results

Carried forward

Store the intent, not the output — then a world can travel across sessions, devices, and people.

Credits

  1. Ryan BrantCo-founder; creative and product direction; three.js/R3F composer, creator experience, Game Lab, world generation; XRAI concept
  2. James A. TunickCo-author and co-inventor; XRAI co-developer
  3. Jacob D. PennockCo-author and co-inventor
  4. Justin KasowskiCo-author and co-inventor